Hind Commander is the first miniature wargame rulebook published by Assault Publishing. It is designed for smaller scales, like 2mm, 3mm or 6mm, and gives you the remarkable opportunity to lead a strike group of helicopters across the frontline of a modern, hypothetical, conventional conflict.
Tank hunting missions, infantry insertions, destroying enemy aircraft to gain superiority over the sky, patrolling supply lines and many more tasks await the brave and cunning commanders! Hind Commander has a lot of advantages which make playing it fun, challenging and unique: a pre-planned orders game mechanic, effective, but easy to master fog of war rules, emphasis on the importance of electronic warfare, rules for helicopters, airplanes, tanks, soft skins, infantry, off-table support units and many more.
A card-based stratagem system, a built-in card-based random battle generator with secret objectives, a doctrines system instead of conventional fixed army lists, a vast, open list of equipment, Hind Commander is a complete ruleset with all markers included.
These features give you significant tactical flexibility: among many courses of action, you may snipe enemies with long range guided missiles, mark targets using your recon choppers and call in artillery bombardments, or simply crush your foe with rockets and machine guns, disembark infantry and finish the assault with a napalm strike – in a truly classical style!
Reviews of the rules can be found here:http://minimusingofabear.wordpress.com/2011/10/08/hind-commander-review/
, and http://wargamesandwalking.blogspot.com.au/2011/09/hind-commander-first-look.html